I spent most of the weekend playing Star Trek Online. For those that remember, when last I mentioned the game, I was locking up trying to get into the Sol Sector.
Well, turning my video setting to the lowest setting fixed that (and improved performance) and I sat back to enjoy it.
Once you get past the tightly-scripted tutorial missions and to earth, things do open up quite a bit. You can take your Starship pretty much anyplace you’d like to go. I explored the Regulus and Sirius sector maps, and even made it down to Deep Space K7. There were plenty of quests missions to keep me busy, and lots of Klingon’s floating around waiting to attack my ship for when I got tired of the missions.
I really like the mechanic they’re using for ‘interstellar’ or ‘warp’ navigation – it feels appropriately ‘Trek-ish’ and conveys a sense of the distance you’re covering.
Before I jump into criticism, I’d like to say that I really do like it. I see it as a good foundation that Cryptic will be able to build on. I still can’t afford to rush out and get the Pre-order (though I’d like to) – but I will put it on my Birthday list.
I’d also like to point out that our 10-year old loves it. I lost my computer for about half the weekend because he was busy playing.
Ok. The quests missions. They get repetitious. Really repetitious. Sure, the story behind the mission is changing – but they tend to fall into the following pattern:
* Go to system. Engage the enemy in orbit about 5 times. You may, or may not, have to scan/retrieve objects that are in orbit. Afterwards, you’ll either be done – or you’ll have to beam down into a ground mission that involves running about a location and engaging about 5 squads enemy ground forces. You may, or may not, have to scan/retrieve objects/people that are scattered throughout the location.
There. You’ve now done about 98% of the missions available through Lt. (Grade 7). My pending missions all pretty much look the same.
Don’t get me wrong – repetition is part of life in an MMO. In Warcraft things can get really, really repetitious as well. You’ve got your ‘gather’ quests, then you’ve got your ‘kill’ quests. Sometimes, they combine the two. But you can, if you really want to, take a break and go kill things in the wild and just grind experience that way. You can step away from leveling all together and focus on crafting, or cooking, or first aid. You can go someplace and RP.
You can’t really do that in the STO Beta. I haven’t seen any crafting at all in the game (though the exchange has a category for ‘Recipes’ so, hopefully, there will be). Short of the Wandering Klingon patrols, you can’t just go someplace and grind experience. And even those don’t really reward a lot of XP per kill – most of your Experience comes just from completing missions. Regarding going someplace to just RP for a bit – well, I’ll touch on that in a second.
Hopefully, when the full game is released, they’ll be additional missions added. Right now, when I see the words ‘Patrol Pico (Go to the Pico System)’ I know that when I come out of warp, I’ll see floating clouds of enemy ships that I’ll have to destroy. And that’s cool – but if that is all you’re doing, it gets tired quickly.
JC already made a point of this, but I wanted to reinforce it. “Anonymity + The Internet = Dickwad”. That applies to Trek and Trek Fandom, and REALLY applies to MMO’s in general. For every player/ship I saw with a good name combination there would about a dozen with totally stupid, in some cases totally inappropriate, names. I know from previous experience that if someone wants to name a character, say ‘Captain Hubba’ of the ‘USS Bubba’ – there isn’t a way to stop them. And trying to talk them out of it will just encourage them to do more… and will earn you a ‘Jeez, relax – it’s only a game.’ Not much can be done about it. Cryptic could force a ‘name approval’ mechanic, but I think that would flood their GM’s. Just wanted to mention it. People will be immature, and not much can be done ’bout it.
Back to going someplace to just RP for a bit. I know that STO isn’t a Sandbox game. Not really. But… I’d really like to be able to orbit and beam down to more planets. Sure, it would have been a lot more work – but a few locations that I would have pushed if I were part of the design team would have been San Francisco (Starfleet Academy). Vulcan. Farpoint. Bajor. Just someplace other than a spacedock (or a mission-specific location) where you can run around as a person. Heck, you could put special trainers there – or unique merchants – that’d make it a place you’d want to go.
For that matter, it’d be kinda cool to have more ‘generic Planet locations’ that you could just visit outside of a mission. Not a game-breaker – but something that would have been cool to see. It’d give it another dimension. For me, I’d like to be able to run about as my character and interact with things at places other than the Earth Spacedock and Deep Space K7.
Still, a good start – it has me mostly hooked, and it’ll be interesting to revisit it in six months (hopefully with better hardware) and see how it looks then.